Consider your audience.
As mentioned above, it is important to think about who your target audience is when choosing a game to turn into a card game app. Are you making a game for kids? Adults? A specific niche market? Knowing your audience will help you make decisions about things like the difficulty level of the game and the type of graphics and sound effects to use.
For example, if you are making a game for kids, you might want to choose a simpler card game like Go Fish or Old Maid. If you are making a game for adults, you could choose something more complex like Poker or Blackjack. And if you are targeting a specific niche market, there might be a particular type of card game that would be perfect for your app (e.g., Collectible Card Games for fans of Magic: The Gathering or Yu-Gi-Oh!).
Create the game logic.
The first step in creating your game logic is to write out the rules of the game. This may seem like a daunting task, but it’s actually not as difficult as it sounds. There are a few things to keep in mind when writing the rules:
-Keep them simple and easy to understand. You want your players to be able to quickly learn and grasp the concept of the game.
-Be clear and concise. There’s no need to write pages and pages of text – a few short paragraphs will suffice.
-Make sure the rules are consistent with the theme and mechanics of your game.
Once you have a basic understanding of how you want your game to work, it’s time to start writing out the rules. A good place to start is by defining the objective of the game – what does the player need to do in order to win? From there, you can start fleshing out the details of how the game is played. For example, if your game is a card game, you’ll need to decide how many cards each player starts with, what kind of cards there are, and what effect they have on gameplay. Once you have all of that figured out, you can move on to writing code that implements these rules (more on that in Subsection 2.3).
Create the game flow.
The next step in creating your game logic is to map out the flow of gameplay. This means deciding what actions the player can take on their turn, and what effect those actions will have on the game state. For example, in a card game, the player may be able to draw cards, play cards, or discard cards on their turn – each of these actions would have different effects on the game state. Once you have a general idea of how you want the gameplay to flow, you can start implementing it in code (again, more on that in Subsection 2.3).
Implement the logic in code.
Now that you’ve written out the rules and mapped out the flow of gameplay, it’s time to start coding! If you’re not a programmer, don’t worry – there are plenty of resources out there to help you get started (check out Codecademy for a good starting point). Even if you are a programmer, developing a card game can be challenging – there are a lot of moving parts to keep track of, and things can quickly get complicated. That’s why it’s important to take things one step at a time and break down the problem into smaller pieces that are easier to solve. For example, instead of trying to write all the code for your game at once, start by writing a simple outline of what each function needs to do. Once you have that figured out, you can start filling in the details.
As you’re coding your game, it’s important to test your work frequently. This way, if something isn’t working correctly, you can fix it right away instead of having to debug an entire program later on. A good way to test your code is to create “test cases” – specific scenarios that you can use to make sure your code is behaving as expected. For example, if you’re writing a function that deals with card drawing, you might create a test case where the player draws 5 cards from an empty deck – this would allow you check that your code is handling edge cases correctly. Once your code is working properly for all test cases, it should be ready for release!